Search found 267 matches

by Nelsona
Thu Oct 18, 2018 12:15 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 35
Views: 3807

Re: Those wrong ones

Time to step outside. This is the an edit of old Treasure1 - name could be different because there is no treasure, but... never mind this time. MH-Treasure1_Rv018.zip Doesn't include MonsterHunt assets assuming that who starts playing a MH map should have the mod installed but Music is added as long...
by Nelsona
Mon Oct 15, 2018 5:26 pm
Forum: Developers Tool Box
Topic: A MH mapper related proposal
Replies: 4
Views: 100

Re: A MH mapper related proposal

All right, people... it's time for another stuff which in fact was done before but not to entirely aim Visual Audience - PLAYER. Precipitation Generators are done in various formats but,... all of them were utterly cancerous for a server. Precipitation particles spawned over and over have been loadi...
by Nelsona
Sat Oct 13, 2018 5:48 pm
Forum: Developers Tool Box
Topic: A MH mapper related proposal
Replies: 4
Views: 100

Re: A MH mapper related proposal

A Statue similar to one from newer added map in Monster Gaming Server it's done and tested so perhaps it's ready for sharing as a package that can go in MyLevel according to document coming with archive in cause. Monster Statue can be a stock one having new power configurable and even powerful prope...
by Nelsona
Tue Oct 09, 2018 4:26 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 35
Views: 3807

Re: Those wrong ones

Given said issues and other noob type habit at using the same texture in a stupid cube for all surfaces (floor, walls, ceiling) and not merging polygons properly for stairs, a few modifications have been done in this Level called Treasure1, don't run in panic, there is no treasure nowhere except per...
by Nelsona
Tue Oct 09, 2018 4:16 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 34
Views: 2480

Re: Changes to the Rental Server

A new update.
Added a map revised and edited initially pretty screwed, more about in mapping thread.
by Nelsona
Sat Oct 06, 2018 10:37 pm
Forum: Developers Tool Box
Topic: A MH mapper related proposal
Replies: 4
Views: 100

Re: A MH mapper related proposal

By looking at last map which I fixed here and there, I think I can add here some Statues which probably can be part of action at random. We can have a statue of whatever Hero which can come alive in certain sessions, not all time, as a random surprise. This stuff seems entertaining when you don't kn...
by Nelsona
Sat Oct 06, 2018 6:04 am
Forum: Developers Tool Box
Topic: A MH mapper related proposal
Replies: 4
Views: 100

Re: A MH mapper related proposal

Next bump toward mapping and moron type hate. SkaarjStatues or whatever. Stupid excuse creativity - we did this for our server because we are not using Bots - soon won't be there neither players so keep that empty crap ON-Line for 10 years if you can support all costs. Those statues have always come...
by Nelsona
Wed Oct 03, 2018 9:16 pm
Forum: Developers Tool Box
Topic: A MH mapper related proposal
Replies: 4
Views: 100

A MH mapper related proposal

Introduction: Aiming MonsterHunt mapping generally. By looking at these maps done over years, at a moment I reached to draw a conclusion. Mapper was intended at a moment to power-up creatures and even writing new monsters which are default monsters ready powered resulting new packages and new conten...
by Nelsona
Mon Oct 01, 2018 7:59 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 35
Views: 3807

Re: Those wrong ones

A bump for MH nations I'm about to upload another map to Monster Gaming Server if it will be operational as should. Activity done so far: - decreasing BT addiction and launching objectives for OFF-Line (even ON-Line if supported) Players in Bot company. - firing paths - here perhaps map is closer to...
by Nelsona
Sun Sep 30, 2018 6:09 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 106
Views: 9872

Re: NavAdder mutator

Changing tempo. I have inspected some "map" - confusing if this was not some BT stupidity combined to MH in order to make new comers to leave MonsterHunt - were too many players in that time, I'm supposing. While I was about to ruin all that unfriendly zone VIA run-time patching I could see visual b...