Search found 295 matches

by Nelsona
Fri Dec 07, 2018 10:35 pm
Forum: Developers Tool Box
Topic: Yet... Another Lightning Attack
Replies: 5
Views: 97

Re: Yet... Another Lightning Attack

Bump and note: Taking in account these visual options that can be a little bit fine tuned, I think I should do a bit more here. Let me speak a bit toward another stuff doable. While I was patching another map (or attempting because I don't like too much the results) I got an idea to filter default d...
by Nelsona
Tue Dec 04, 2018 4:13 pm
Forum: Developers Tool Box
Topic: Yet... Another Lightning Attack
Replies: 5
Views: 97

Re: Yet... Another Lightning Attack

By doing settings in INI by your own as player you can have two options: 1. Corona Not Shown at all, 2. Corona shown and crapped in some Maps. These are default options with a clean UT. Mutator Won't screw any INI setup - player might disable them completely at own will, it will Reduce coronas if pl...
by Nelsona
Mon Dec 03, 2018 6:58 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 41
Views: 6036

Re: Changes to the Rental Server

December update - probably not the last for this year - I'm looking for good Levels...
Coroner mutator added should adjust a bit visual things, it was tested a while, download it's available as well for others from various communities.
by Nelsona
Mon Dec 03, 2018 4:02 pm
Forum: Developers Tool Box
Topic: Yet... Another Lightning Attack
Replies: 5
Views: 97

Re: Yet... Another Lightning Attack

I see this tool operational On-Line in various environments (slow and fast) and has no issues so far. Mod is small, redirect in old UZ style won't mess client with a too small file, perhaps anyone interested can do some testing toward this Coroner mutator. Coroner.zip Quoting a bit from integrated d...
by Nelsona
Sat Dec 01, 2018 11:26 pm
Forum: Developers Tool Box
Topic: Yet... Another Lightning Attack
Replies: 5
Views: 97

Yet... Another Lightning Attack

Beautiful games... and still not that entertaining due to these renders which have not that much reality. What exactly is the problem ? Oh well, when map has some lights as coronas, if a decoration or a monster or whatever actor having mesh is encountered in view, corona lights are visible through t...
by Nelsona
Fri Nov 30, 2018 7:07 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 41
Views: 6036

Re: Changes to the Rental Server

New updates: Two MonsterHunt maps have been added, one of them has a small tweak not needed in this server but... for a map leeching task this one will look a bit different other MonsterHunt games. Let's say that we don't need many explanations about these changes, were a couple of bugs, one of them...
by Nelsona
Thu Nov 29, 2018 12:36 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 40
Views: 7299

Re: Those wrong ones

When ever I had some free time I did some checks and modifications to said LavaTower "uni-zoned" map. Too much TT_Shoot affinity for no purpose (if trigger is not unreachable why do I need to shoot it since I can touch it, not enough ammo, no healing, but happily setting up an Insta meeting spot whe...
by Nelsona
Fri Nov 23, 2018 5:56 am
Forum: Developers Tool Box
Topic: Misc :: Combined Stuff
Replies: 2
Views: 136

Re: Misc :: Combined Stuff

Did anyone figured what's going on here ? We can debate this chapter as an Extra-Tutorial for multiple purposes.
by Nelsona
Wed Nov 21, 2018 7:15 pm
Forum: Developers Tool Box
Topic: Misc :: Combined Stuff
Replies: 2
Views: 136

Re: Misc :: Combined Stuff

Good... So here is a package. Contains MH a map and two mutators ( paths maker - REAL PATHS not stupid triggers, and a Tester ). The Goal is creating paths during game until Bots will move by themselves into monster area in the house at last Level. Hints about locations and commands are in PDF DOC. ...
by Nelsona
Sun Nov 18, 2018 6:57 pm
Forum: Developers Tool Box
Topic: Misc :: Combined Stuff
Replies: 2
Views: 136

Misc :: Combined Stuff

Subject it's addressing XC environment with power of new natives. Subject means mapping, coding, tutorial stuff so it's off-topic here and there for a default forum view. Job/Task: A mutator in certain map dumping paths during game-play ordered by player - learning Bot Pathing - various tests. Purpo...