XCGE forum

XC_GameEngine extension for UT99 by Higor.
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SC]-[WARTZ_{HoF}
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XCGE forum

Post by SC]-[WARTZ_{HoF} » Sat Sep 30, 2017 6:18 am

Higor has done some great work and I had to dedicate a forum specifically for his custom UT99 game engine. You can find XCGE original topic at UT99.org here

All our {HoF} Unreal Tournament 99 servers use XC_GameEngine.

Nelsona
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Re: XCGE forum

Post by Nelsona » Sun Dec 17, 2017 6:48 am

I don't know how many people have used or if they do use this thing, but right now it has version 21 supposed to get over mismatch error troubles. At 3rd attempt Higor did it. While stuff is being downloaded from a XC server (so far tested) it shows even how much content you have to download in order to join, so to speak we have a progress info shown.
The way how do works this engine was at a dream stage in the past.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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Re: XCGE forum

Post by SC]-[WARTZ_{HoF} » Sun Dec 17, 2017 3:58 pm

This is great news. I will provide new links for this version here asap.

Nelsona
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Re: XCGE forum

Post by Nelsona » Sat Dec 23, 2017 1:48 am

Notes around Uscript side - XC_Engine.u file more exactly.
I believe some people are not fascinated by this toy as long as there are some skin related problems here. This engine is capturing/changing some stuff around player "PostLogin" where is being written some new stuff. I also think that for some reason we really don't need this "PostLogin" - when I've discarded this thing like that "FindInventoryType_Fast" deal, some errors have gone - a timing is less nice here. Probably for expanding usage, I think I'm gonna add some config options - thinking what anything else has to be configurable. Simply admins having issues might disable some of these "ReplaceFunction" types and restoring order in their yard. I have asked for options but they have never came. That ini file should have more options that it has at this moment.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

Nelsona
Posts: 289
Joined: Sat Sep 30, 2017 5:03 am

Re: XCGE forum

Post by Nelsona » Mon Jun 04, 2018 4:45 pm

There is another option, another thing doable using XCGE. This might be aiming a lot of MH maps. I'm speaking about Carcass problem generally. Player is killing a skinned pupae or whatever but result is the same green junk as default pupae, sudden addicted monster modders did not do too many carcasses, because their head is permanently in the clouds. It's not a critical problem, but can be solved for a better looking thing.
If this is welcomed, in mean time I'll write a XC server-actor for this task that can be thrown in any XC Server with at least XCGE v19.
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -

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